Cracking Open a Virtual Cold One

As of writing this post I'm 18 hours away from officially turning 21 years old. Since I didn't want to wait to enjoy a brewski I used my game development skills to create a totally realistic simulation.

The game is still prealpha and there are no builds available yet.

Solar Eclipse 2017

Experiencing a total solar eclipse has been on my bucket list since I was a young child. I remember seeing one portrayed in an animated Nickelodeon movie and I always wondered why they always happened in Africa but never in the United States. Now I can confidently cross that one off my bucket list.

Check out my video about it:

Anyways, my friends Ty, Heather and I drove over 8 hours from our homes in the North Bay, California all the way to Madras, Oregon. Madras is where all the cool kids watched the eclipse from and was very close to the center of the totality path.

We were extremely fortunate that things worked out the way it did. We drove up Sunday and did not hit any significant traffic. We didn't have solar viewing glasses until about 20mins before C1. We just happened to stumble upon a coffee stand that sold genuine glasses for a reasonable $5. Also, we found a nice spot on the side of a farm road. We were even near some cows. We were hoping they would freak out but all they really did was stand up.

Anyways, I'm really glad I was able to experience the totality. Also, I'm thankful that my retinas didn't get cooked.

Ludum Dare 38 Submission

So this definitely isn't one of my best submissions. There's no real game mechanic here so it's pretty boring. At the very least I reached one of my goals, which was to make a game in 3D. I also learned a lot from this and I had fun doing it. I'll do a more in-depth postmortem soon. 

Go play it now, if you dare!

Goals for Ludum Dare 38

Theme: A Small World

As I'm starting to write this post it is less than eight minutes before Ludum Dare actually starts. First things first if you haven't seen the documentary I made you should go watch it now! I will write a more detailed post about the making of it later.

Ok, now for Ludum Dare I usually like to start with some goals. Obviously there is the goal of making a game but I need even more constraints than that. So for this Ludum Dare my "sub-goals" are:

  • Make a game that's in 3-D
  • Make a game that's mechanically complete
  • Optional: Make a game that works on Mobile
That's pretty much it for now. I don't even know if I'm doing the compo or the jam. If some friends contact me wanting to help that's fine. If not I'll push for the compo.

Godspeed everyone!

Ship Game

I'm making a game all about ships! I'm thinking about making it a tile based rogue-like, kinda like FTL, except it has realtime combat. I'll update with more specific design goals once I have some more systems implemented.

Right now I have a lot to learn. I'm trying to get back into modeling with Blender. Also simulating water is really complicated. I found a couple articles that will hopefully be helpful in getting the boats to actually float and interact with the water.